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Get a new Target for your Object to attack

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Hello, I want my code to get finished and I have come this far yet: void Awake() { EnemyObject = GameObject.FindWithTag("Enemy"); } void Update() { //attacking codes to kill "EnemyObject" (an Object with Tag called "Enemy") //Tagged"Enemy" has been destroyed but now I can't find new target because my Awake function is just called when the game starts EnemyObject = FindNewEnemy(); //lets try to find a new Object with an "Enemy"Tag } void FindNewEnemy() //this code is not working yet, so you cannot find a new Object with an "Enemy"Tag { GameObject[] newEnemy = GameObject.FindGameObjectsWithTag("Enemy") foreach enemy in newEnemy { //a little code... //focus this GameObject as a new FindWithTag("Enemy") break or return; //? //Finnaly EnemyObject = GameObject.FindWithTag("Enemy"); every frame. } I got told I could do any List and set a boolean on the enemy when it is spawned? Actually when my Monster is attacking a tagged object and kills it, is will not re-target the next object. so I am trying to fix my FindNewEnemy() function...but I am not coming further... =/

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